If you enjoy my work and want me to continue, you can donate how much do you want, i apreciate. CSS Maps: Check my page on facebook with last news: CSSCBBLE (Bomb/Defuse) Map created by Tatu Eugen - - This map is a remake from decbble from CS:GO. Any ideas and bugs please report at mail adress: Mission - Counter-Terrorists: Prevent terrorists from bombing Lord William's country farmhouse.
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He has been the target of assassination in light of recent government proposals. Terrorists: The Terrorist carrying the C4 must place the bomb at one of the two bomb sites around the map, thereby killing Lord William and severely damaging his home. Other Notes: There are 2 bomb sites. Credits - Textures: Valve Tatu Eugen Original Cbble Author: David Johnston.
6) masterx suggested removing ability to plant bmb on bunker's roof( I disagree.It will be to easy for CTs to defuse and force Ts to plant inside. So i left plantable roof, and added ladders on bunker, it's not hard to defuse inside bunker - one flash solve all problems and u can jump into bunker throught all 3 windows. In other words?there is three group spawn places for Ts - 1) on steps 2) at hole in a wall 3) at the boxes, so i pushed back(so Ts will have to run bit longer to come to bmbsites) 1) 2 meters 3) 3 meters, it's easiest balacing method. All planed fixes are done, but when i start editing then i can stop, started to round corners, adding custom sounds, scripting some shit ect.
Ok there is two bugs: 1) half of tank is not textured, so looks like source engine can't read non DOS filenames from bsp, when dos compatible filenames where used in model, when its perfectly can be read in extracted form from cstrike folder, that's why i saw it textured properly. Free microsoft point generator download. Blame valve for it, will try to hex hack model or decompile it, should be easy to fix. 2) broken sound bug when radio says 'bomb is planted', it should be 'bomb is planted + play sirens after', that is strange one. It works ok like intended when i start server on my pc. When watching setti demo sound is broken too, but if i start map then disconect and start demo then sound plays normaly/default without sirens, fucked up source engine again.
Realy dunno wtf is going on with this, source is full with undocumented bugs and 'features', some bugs can be eployed for better looking map, like 'shadows bleeding', u can see it where wall meets pillar (lil bit darker place), it gives contrast/better look there so i left it intentionaly, but it can be pain in da ass if u want to make solid lighting with surroundings, prolly noone makes games on souce engine bc of fucked lighting. + noticed few interesting glitches, non relevant for gameplay.: 1) rotating board rotates differenly in setti than in server on my PC, can be tick dependant thing!?
2) when watching demo - player turns radio on - i hear sound if i spec player who is in sound radius - if i spec player who is out of sound radius and he run and enters sound radius - no sound is played, maybe demoonly bug. I'm curious how it is in reality on server.
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Btw will remove that cover box from T's corridor, if masterx doesnt like it, at least its T's corridor so coverbox should be for Ts advantage not for CT btw nab masterx there is two buttons on a switch in garage if u didnt noticed enjoy cool tank video: I'm just asking. Sounded more like complains with question marks. Btw nab masterx there is two buttons on a switch in garage if u didnt noticed Damn!
Default/iconredface.gif I need instructions for this new version. Try to start car at B site, press use on tank's roof, shoot at tank's 'fuel canisters', press use on radio in ct windows room, after code for missiles press keyboard below, shoot missiles when they fly, jump on missile and fly to outer space jump on radar = instant headache boost/bhop jump through window - will up video for that someone enters secret room - pistol disapears, on exit - awp disapears. Btw did u know that in decplfire there is a quest where u meet gman!? Here we go, this is final release candidate, I just need to test it.
Report here any issues. More mapping/source engine bugs fixed, more details & interactive objects added, enhanced shadows in map, map file size reduced almost twice, bots navigation is perfect now, some tactical enhancements at B site, compatible with CS:S v34, more CT will have good spawns(but not beter than best spawn in beta3), as beta3 balance is shifted to T side. There you can compare screens of bombsite A -. Nice job boobs. Lightroom serial mac 4. I will run the map later.
So the map is still in progress? Or is it done now? I think I know one or two lost bomb spots, a sound bug and minor gameplay adjustments that could be fixed. But I should probably check out the new beta first.
Were there any other changes? Btw, didn't know it was your map, good job As you see it is named 'beta' so changes still can be made. I knew lostbomb spot at TV and few in that 'computer room' where Ts start at stairs, those places are fixed. About 'sound bug' or 'gameplay adjustments' you must write something otherwise I can't say anything about that.
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